import msg from './messages';
import zstream from './zstream';
import {deflateInit2, deflateEnd, deflateReset, deflate} from './deflate';
import {inflateInit2, inflate, inflateEnd, inflateReset} from './inflate';
// import constants from './constants';


// zlib modes
export var NONE = 0;
export var DEFLATE = 1;
export var INFLATE = 2;
export var GZIP = 3;
export var GUNZIP = 4;
export var DEFLATERAW = 5;
export var INFLATERAW = 6;
export var UNZIP = 7;
export var Z_NO_FLUSH=         0,
  Z_PARTIAL_FLUSH=    1,
  Z_SYNC_FLUSH=    2,
  Z_FULL_FLUSH=       3,
  Z_FINISH=       4,
  Z_BLOCK=           5,
  Z_TREES=            6,

  /* Return codes for the compression/decompression functions. Negative values
  * are errors, positive values are used for special but normal events.
  */
  Z_OK=               0,
  Z_STREAM_END=       1,
  Z_NEED_DICT=      2,
  Z_ERRNO=       -1,
  Z_STREAM_ERROR=   -2,
  Z_DATA_ERROR=    -3,
  //Z_MEM_ERROR:     -4,
  Z_BUF_ERROR=    -5,
  //Z_VERSION_ERROR: -6,

  /* compression levels */
  Z_NO_COMPRESSION=         0,
  Z_BEST_SPEED=             1,
  Z_BEST_COMPRESSION=       9,
  Z_DEFAULT_COMPRESSION=   -1,


  Z_FILTERED=               1,
  Z_HUFFMAN_ONLY=           2,
  Z_RLE=                    3,
  Z_FIXED=                  4,
  Z_DEFAULT_STRATEGY=       0,

  /* Possible values of the data_type field (though see inflate()) */
  Z_BINARY=                 0,
  Z_TEXT=                   1,
  //Z_ASCII:                1, // = Z_TEXT (deprecated)
  Z_UNKNOWN=                2,

  /* The deflate compression method */
  Z_DEFLATED=               8;
export function Zlib(mode) {
  if (mode < DEFLATE || mode > UNZIP)
    throw new TypeError('Bad argument');

  this.mode = mode;
  this.init_done = false;
  this.write_in_progress = false;
  this.pending_close = false;
  this.windowBits = 0;
  this.level = 0;
  this.memLevel = 0;
  this.strategy = 0;
  this.dictionary = null;
}

Zlib.prototype.init = function(windowBits, level, memLevel, strategy, dictionary) {
  this.windowBits = windowBits;
  this.level = level;
  this.memLevel = memLevel;
  this.strategy = strategy;
  // dictionary not supported.

  if (this.mode === GZIP || this.mode === GUNZIP)
    this.windowBits += 16;

  if (this.mode === UNZIP)
    this.windowBits += 32;

  if (this.mode === DEFLATERAW || this.mode === INFLATERAW)
    this.windowBits = -this.windowBits;

  this.strm = new zstream();
  var status;
  switch (this.mode) {
  case DEFLATE:
  case GZIP:
  case DEFLATERAW:
    status = deflateInit2(
      this.strm,
      this.level,
      Z_DEFLATED,
      this.windowBits,
      this.memLevel,
      this.strategy
    );
    break;
  case INFLATE:
  case GUNZIP:
  case INFLATERAW:
  case UNZIP:
    status  = inflateInit2(
      this.strm,
      this.windowBits
    );
    break;
  default:
    throw new Error('Unknown mode ' + this.mode);
  }

  if (status !== Z_OK) {
    this._error(status);
    return;
  }

  this.write_in_progress = false;
  this.init_done = true;
};

Zlib.prototype.params = function() {
  throw new Error('deflateParams Not supported');
};

Zlib.prototype._writeCheck = function() {
  if (!this.init_done)
    throw new Error('write before init');

  if (this.mode === NONE)
    throw new Error('already finalized');

  if (this.write_in_progress)
    throw new Error('write already in progress');

  if (this.pending_close)
    throw new Error('close is pending');
};

Zlib.prototype.write = function(flush, input, in_off, in_len, out, out_off, out_len) {
  this._writeCheck();
  this.write_in_progress = true;

  var self = this;
  process.nextTick(function() {
    self.write_in_progress = false;
    var res = self._write(flush, input, in_off, in_len, out, out_off, out_len);
    self.callback(res[0], res[1]);

    if (self.pending_close)
      self.close();
  });

  return this;
};

// set method for Node buffers, used by pako
function bufferSet(data, offset) {
  for (var i = 0; i < data.length; i++) {
    this[offset + i] = data[i];
  }
}

Zlib.prototype.writeSync = function(flush, input, in_off, in_len, out, out_off, out_len) {
  this._writeCheck();
  return this._write(flush, input, in_off, in_len, out, out_off, out_len);
};

Zlib.prototype._write = function(flush, input, in_off, in_len, out, out_off, out_len) {
  this.write_in_progress = true;

  if (flush !== Z_NO_FLUSH &&
      flush !== Z_PARTIAL_FLUSH &&
      flush !== Z_SYNC_FLUSH &&
      flush !== Z_FULL_FLUSH &&
      flush !== Z_FINISH &&
      flush !== Z_BLOCK) {
    throw new Error('Invalid flush value');
  }

  if (input == null) {
    input = new Buffer(0);
    in_len = 0;
    in_off = 0;
  }

  if (out._set)
    out.set = out._set;
  else
    out.set = bufferSet;

  var strm = this.strm;
  strm.avail_in = in_len;
  strm.input = input;
  strm.next_in = in_off;
  strm.avail_out = out_len;
  strm.output = out;
  strm.next_out = out_off;
  var status;
  switch (this.mode) {
  case DEFLATE:
  case GZIP:
  case DEFLATERAW:
    status = deflate(strm, flush);
    break;
  case UNZIP:
  case INFLATE:
  case GUNZIP:
  case INFLATERAW:
    status = inflate(strm, flush);
    break;
  default:
    throw new Error('Unknown mode ' + this.mode);
  }

  if (status !== Z_STREAM_END && status !== Z_OK) {
    this._error(status);
  }

  this.write_in_progress = false;
  return [strm.avail_in, strm.avail_out];
};

Zlib.prototype.close = function() {
  if (this.write_in_progress) {
    this.pending_close = true;
    return;
  }

  this.pending_close = false;

  if (this.mode === DEFLATE || this.mode === GZIP || this.mode === DEFLATERAW) {
    deflateEnd(this.strm);
  } else {
    inflateEnd(this.strm);
  }

  this.mode = NONE;
};
var status
Zlib.prototype.reset = function() {
  switch (this.mode) {
  case DEFLATE:
  case DEFLATERAW:
    status = deflateReset(this.strm);
    break;
  case INFLATE:
  case INFLATERAW:
    status = inflateReset(this.strm);
    break;
  }

  if (status !== Z_OK) {
    this._error(status);
  }
};

Zlib.prototype._error = function(status) {
  this.onerror(msg[status] + ': ' + this.strm.msg, status);

  this.write_in_progress = false;
  if (this.pending_close)
    this.close();
};