// prototype class for hash functions
function Hash(blockSize, finalSize) {
    this._block = Buffer.alloc(blockSize);
    this._finalSize = finalSize;
    this._blockSize = blockSize;
    this._len = 0;
}
Hash.prototype.update = function (data, enc) {
    if (typeof data === 'string') {
        enc = enc || 'utf8';
        data = Buffer.from(data, enc);
    }
    var block = this._block;
    var blockSize = this._blockSize;
    var length = data.length;
    var accum = this._len;
    for (var offset = 0; offset < length;) {
        var assigned = accum % blockSize;
        var remainder = Math.min(length - offset, blockSize - assigned);
        for (var i = 0; i < remainder; i++) {
            block[assigned + i] = data[offset + i];
        }
        accum += remainder;
        offset += remainder;
        if ((accum % blockSize) === 0) {
            this._update(block);
        }
    }
    this._len += length;
    return this;
};
Hash.prototype.digest = function (enc) {
    var rem = this._len % this._blockSize;
    this._block[rem] = 0x80;
    // zero (rem + 1) trailing bits, where (rem + 1) is the smallest
    // non-negative solution to the equation (length + 1 + (rem + 1)) === finalSize mod blockSize
    this._block.fill(0, rem + 1);
    if (rem >= this._finalSize) {
        this._update(this._block);
        this._block.fill(0);
    }
    var bits = this._len * 8;
    // uint32
    if (bits <= 0xffffffff) {
        this._block.writeUInt32BE(bits, this._blockSize - 4);
        // uint64
    }
    else {
        var lowBits = (bits & 0xffffffff) >>> 0;
        var highBits = (bits - lowBits) / 0x100000000;
        this._block.writeUInt32BE(highBits, this._blockSize - 8);
        this._block.writeUInt32BE(lowBits, this._blockSize - 4);
    }
    this._update(this._block);
    var hash = this._hash();
    return enc ? hash.toString(enc) : hash;
};
Hash.prototype._update = function () {
    throw new Error('_update must be implemented by subclass');
};
export default Hash;